
As a player you can play one of the following 10 factions:
Dwarves
Elves
Men of Gondor
Riders of Rohan
Servants of Saruman
Minions of Mordor
Corsairs of Umbar
Hobbits
Dunedain
Independent People
Not necesserily all factions must be player-controlled, but for a proper game it is recommended that the first seven factions
are player-controlled.
The game map is tiled into square provinces. Provinces may be occupied and conquered by troops.
The victor is the player who remains at game end or by consent of the participants (i.e. when the other "bow" to the new master of Middlearth).
New games are set up on a different site:
http://www.spod-central.org/~jontom/
There runs the UNIX server of the game which executes all player orders and generates the turn report for each game.
The newest rules version 4.8 is now available in English. They can be obtained
from the files section of the KoK newsgroup:
http://groups.yahoo.com/group/King_of_Kings/
Amount of time and effort needed to play:
Of course in the beginning one has to read the rules and regulations for email submission of orders (ca. 1 hour).
Once you grasp the game mechanics you can complete your turn in about 10 to 20 minutes.
All games are on a weekly schedule, i.e. the results are processed once a week. You have to submit orders before the deadline.
These rules are valid for non-moderated games, i.e. without a gamemaster.
For moderated games, it is possible to include a fellowship unit with the Ring, rules for its destruction and capture by one of the factions.
As moderation of such a role-playing adventure is time-consuming, moderated games are only opened when and if a person volunteers as gamemaster.
Non-moderated games start as soon as the required minimum of players have signed up. They run completely automatic.
Remember that playing and all software provided is free of charge.
How to play
To play, fill out the below form and send it to the game host. He will set up a new game as soon as the required number of players has signed up.
Signup-form
for LoK
Game
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Player
Name :
Player
Email:
Choice of faction
First choice :
Second
choice:
Third choice :
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cut and mailto:jens@sepic.org
Quick Rules and Orders overview
Each turn your provinces will produce gold and food. Gold is used for producing
new units, food for maintaining these. By issuing orders your troops are
instructed where to enlist, where to move and how to attack or defend. Your
units have specific characteristics such as a "to hit" chance or a
movement rate that determin how they move, fight and be supplied. Provinces
differ by their terrain which in turn determines how much gold or food they
produce, how many movement points it costs to cross them, and whether they
provide additional cover (advantage in combat) for the defender or not. It is
also possible to build ships and transport units by sea. For details refer to
the complete rules.
The game contains the following orders:
1. Place Units
Format: PLA [X-C Y-C Type]
Description: Up to three units may be placed into three different provinces. Gold must be paid for the units to be
placed.
Example: PLA 7 18 FOOT 8 18 CASTLE
One foot soldier will be placed into province 7/18 and one castle will be built at 8/18.
2. Sea Movement
Format: SEA X-C Y-C {AT} [Type Amount] [Direction]
Description: Units starting at the location given by the co-ordinates will move by sea on the route given by a series of
directions.
Example: SEA 12 7 BOWMEN 3 SHIP 3 W W S W S W W N
This order moves 3 bowmen embarked on 3 ships, starting at 12/7 to 7/8.
3. Land Movement
Format: LAND X-C Y-C {Tactic} {AT} [Type Amount] [Direction]
Description: This order moves troops overland. If the player fails to state the tactics his forces will use in a possible
battle, the tactics used by the province where the troops began their movement will be
used. "AT" means all troops.
Example: LAND 8 18 T FOOT 1 E E
One Foot Soldier located in 8/18 will be moved two provinces to the east. Should a battle occur over the destination
province, the force will use a standard tactic, as stated by the ‘T’
expression.
4. Defensive Orders
Format: DEF [X-C Y-C Tactic]
Description: Gives retreat
orders for a province, i.e. state the tactics which will be shown by units
defending this province. Similar to the PLA order, up to three provinces may be
given retreat orders. This order may always be given to isolated provinces.