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Rules for a game of strategy

Fourth Edition 2002, Version 4.10.2

Copyright: Jens Niemann

jens@sepic.org


Table of contents

1.        Introduction. 4

2.        Basics. 4

2.1.        Troop Units. 4

2.2.        Custom Troop Lists. 5

2.3.        Provinces. 5

2.4.        Generals. 6

2.5.        Scenario. 6

2.6.        Isolation. 7

2.7.        Loyalty. 7

2.8.        Alliances. 7

2.9.        No Moves Received (NMR) 7

3.        Movement and Combat 8

3.1.        Land Movement 8

3.1.1 Two-To-One Superiority. 9

3.1.2 Blockade by Enemy Assault 9

3.1.3 Empty Provinces. 9

3.2.        Sea Movement 9

3.2.1 Putting Ships Ashore. 9

3.2.2 Enemy Naval Forces. 9

3.3.        Sea Battles. 9

3.4.        Land Battles. 9

3.5.        Tactics and Retreat 10

3.5.1 Modifier and Retreat 11

3.6.        Fame Points. 11

4.        Production. 11

4.1.        Food Production and Supply. 12

4.2.        Storage. 12

4.3.        Builds. 12

4.4.        Expenditure/Excess Materials. 12

5.        Orders. 12

5.1.        Place Units. 13

5.2.        Sea Movement 13

5.3.        Land Movement 13

5.4.        Defensive Orders. 14

5.5.        Alliance. 14

5.6.        Cede Province. 14

5.7.        Donate Gold. 14

5.8.        Build Province. 14

5.9.        Name Province. 15

6.        Set-up and Victory Conditions. 15